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End of preview. Expand in Data Studio

Bad Apple!! in Qwen3 attention: the text is the video

Open in Spaces Open In Colab license models frames

Every frame of Bad Apple!! is one line of plain text. Feed the line to an unmodified Qwen3, and the first layer's attention logits draw the frame. No weights are trained or changed, and there is no hidden channel: the picture comes only from which real words stand where.

the 8K video: every token of one frame, next to the PV and the 2048² frame it draws

https://www.youtube.com/watch?v=eFAwXZe_fZI

the same second of the video, drawn by the three texts in this dataset

The same second (1:00–1:10), drawn by the three texts in this dataset. Left: the 1-bit target.

At a glance

bad_apple.txt mosaic16/ mosaic64/
model Qwen3-0.6B Qwen3-0.6B Qwen3-32B
heads that draw 1 (head 0) 16, one 256² tile each 64, one 256² tile each
frame 256² 1024² (4×4 tiles) 2048² (8×8 tiles)
covers the whole video, 3:39 1:00–1:30 the whole video, 3:39
tokens per line 1,280 or 2,304 20,480 81,920
size 83 MB 136 MB 5.2 GB
quality corr 0.905, IoU 0.929 display corr 0.891 display corr 0.940
preview

mosaic64 with every token on screen: 8K video on YouTube. The Space plays bad_apple.txt live in your browser (pause, change a word, watch one row or column change), and the notebook does the same on Colab. Local use: Quickstart.

Where the idea comes from

This dataset was inspired by brayevalerien's Bad Apple but it's GPT-2 XL Attention Maps, which turned a frozen GPT-2 XL's attention into a display by optimizing an input embedding for every frame. Here the input is text instead: every frame is a line of real words, so the whole video can be written down, shared as a file and played with the stock tokenizer.

Several ideas come from the post: drawing with head 0 of the first layer, working on the logits rather than the attention weights, giving each head its own input, and placing the picture in the bottom-left block of the attention matrix.

What the display is

one line of bad_apple.txt and the frame it draws

This line, fed to Qwen3-0.6B, makes head 0 of the first layer draw frame 1800 in its attention logits:

operatives operatives operatives operatives … crane crane crane crane PIT ATP Pearson diamond diamond diamond … وأشار مدريد ONLINE Gow collaps Cinder createSelector ONLINE Cannes stringBuffer createSelector centrally …

A line is T = 256 key tokens followed by g·T query tokens (g = 4 or 8). The frame is the block of query-key logits, each run of g query rows averaged into one: the keys draw the columns, the queries the rows.

The q/k path

play.py computes layer 0's q/k path directly from the safetensors, without the model's attention module, and verify.py checks it against transformers:

x = RMSNorm(embed[ids])                      # input_layernorm
q = RoPE(q_norm(x · Wq[head 0]))             # [L, 128]
k = RoPE(k_norm(x · Wk[kv head 0]))          # GQA: head h reads kv head h // 2
logits = q[T:] · k[:T]ᵀ / √128               # the queries' rows over the keys' columns, [g·T, T]
frame  = mean over each g consecutive rows   # [T, T] = [256, 256]

With RoPE, layer 0 sees only the distance between tokens, so a segment draws the same block anywhere in a line. The mosaics rely on this.

Method

Words, not embeddings

The vocabulary is the 50,903 Qwen3 tokens that decode to a space plus letters and encode back to themselves. Tokenized with add_special_tokens=False, a line gives back exactly the chosen ids, one token per word. 5,052 lines use g = 4 (1,280 tokens) and 1,518 use g = 8 (2,304 tokens). The price is a discrete search space, 50,903²³⁰⁴ ≈ 10¹⁰⁸⁴⁴ lines per frame, and a blockier picture (Limits).

No softmax, no triangle

The frame is the logit matrix itself: no softmax, no per-row normalization, no blur. The display standardizes the whole frame and clips it at ±2.5. Following the post's suggestion, the picture sits in the bottom-left block of the attention matrix: every key comes before every query, so the causal mask has nothing to hide there.

One head per segment

As in the post, each head needs its own input, so the mosaics give every head its own segment of 256 + 4·256 tokens. Segment (r, c) is drawn by head head_of[r][c] of the manifest as one 256² tile: 16 heads and a 1024² frame in mosaic16, 64 heads and a 2048² frame in mosaic64. Tiles are shown with a fixed per-head calibration, (x − mean_h) / scale_h over ±display; per-tile standardization would turn the frame into a checkerboard.

Coordinate descent, no gradients

Changing the token at one position changes only one row and one column of the logits, and the loss depends on them only through Σx, Σx² and Σx·t. So a sweep scores every (position, word) swap in closed form, applies the best swaps at up to 128 positions, and halves that number while the exact loss does not improve. Each frame starts from the previous frame's line, or afresh after a scene cut. The video was rendered at g = 4, then the hardest frames again at g = 8, keeping the better line. The mosaics were solved against the calibrated level, so one calibration per head holds across tiles and frames; mosaic64 used a low-rank proxy (a tracked rank-4 subspace, one Triton pass) to pick 32 candidates per position.

Results

Quality

  • bad_apple.txt, 6,353 non-blank frames: loss = MSE(standardized logits, standardized ±1 target) = 2(1 − corr), mean 0.1908 (p10 0.117, p50 0.185, p90 0.259, p99 0.447), corr 0.905. IoU (logits split at the target midpoint vs the silhouette): mean 0.9285, p1 0.783. The worst frames are the thin-dot scene, frames 5421–5483.
  • mosaic16: display corr (Pearson, displayed 1024² frame vs target) 0.891, p10 0.850; 0.931 at 256², against 0.906 for bad_apple.txt on the same frames. Frame-to-frame flicker 5.2 levels, against 5.1.
  • mosaic64: display corr 0.940 at 2048² (every 10th frame); on 1:00–1:30, 0.951 at 2048² and 0.962 at 1024².

Madness in numbers

tokens in bad_apple.txt 9,964,032 (69.9 M characters, not counting spaces)
tokens in mosaic16 18,432,000 (30 seconds of video)
tokens in mosaic64 538,214,400 (the whole video, 5.2 GB of text)
bytes per frame 12.7 KB of text in bad_apple.txt
distinct words used 46,958 of the 50,903 that qualify
possible lines of 2,304 words 50,903²³⁰⁴ ≈ 10¹⁰⁸⁴⁴
scripts used as pixels Latin, Cyrillic, Arabic, Hangul, Hebrew, CJK, Katakana, Thai, Greek, Hiragana, …
most frequent words itk (53,252), ebooks, 및, gerçekleştiril, defaultMessage, Podesta, grantResults, canActivate
longest words dequeueReusableCellWithIdentifier, UnsupportedOperationException, ArgumentOutOfRangeException
times the video says apple / Bad 29 / 52 (by accident; nothing asked for them)
compute ~17 h wall on one NVIDIA GB10 (DGX Spark): 4.5 h for the g=4 video, 5.4 h of g=8 re-renders, 7.0 h for the mosaic; ~32 h more for mosaic64
gradients used none; every word was chosen by exact coordinate descent

Content note: the solver picks words for their vectors, not their meaning, so some of them are explicit.

The 8K video

The 8K video (7680×4320, 30 fps, with the song) shows mosaic64 as it runs: every head's 1,280 tokens in its own block, laid out 8×8 like its tiles (keys blue, queries orange), next to the original PV and the 2048² frame (the image at the top of this page). The tokens are 3–8 pixels tall, so the crop below comes from the original file, not the stream.

Head 24's block at 2×: its 256 keys in blue, then its queries in orange. These tokens are the frame.

the tokens of one head at 2x

Break it

The words are the picture, through one matrix product. Shuffle them and the frame falls apart the way the math predicts: shuffled keys scramble the columns, shuffled queries the rows.

line 1800 as it is the 256 key words shuffled the 2,048 query words shuffled

Try your own edits in the Space or the notebook.

Don't trust play.py

verify.py runs each line through Qwen3's own transformers modules (layer 0 only: embed_tokens, input_layernorm, q_proj/k_proj, q_norm/k_norm, rotary_emb) and checks that AutoTokenizer gives the same ids. The results are recorded in each manifest's verified:

text lines checked max |play − stock| / std(stock)
bad_apple.txt all 6,570 0.0 (bit-identical, fp32 CPU, transformers 5.17.0)
mosaic16 all 900 × 16 segments 2.2e-5 alone, 0.0016 inside the 20,480-token line (fp32 CUDA)
mosaic64 not yet (verified: null) stock transformers would load all of Qwen3-32B (65 GB)

Negative controls on line 1800: head 1 differs by 5.13, line 1801 by 4.29. Inside the long mosaic line, fp32 RoPE loses a little precision at large positions, hence the looser bar (1e-2). verify.py checks any Qwen3 text with a manifest; the generator is not included.

Limits

  • The picture is blocky because of the vocabulary, not the search. After k_norm, Qwen3's vocabulary keys are nearly one-dimensional, so each row of the frame is a RoPE Fourier series whose coefficients the query picks. Continuous embeddings reach a loss of 0.002–0.004 on the same frames, but they are not text.
  • mosaic64 has not been checked against stock transformers yet.

Quickstart

hf download kecan/bad-apple-attention-text --repo-type dataset --local-dir bad-apple-attention-text \
  --exclude "frames/*" --exclude "mosaic64/*"  # the viewer table (329 MB) and mosaic64 (5.2 GB) are big
cd bad-apple-attention-text

uv run play.py 1800 --out frame.png            # one frame (uv reads the dependencies from the script)
uv run play.py 0:6570 --video bad_apple.mp4    # the whole video (needs ffmpeg)
uv run play.py 0:6570 --score                  # loss / IoU per frame; ends with the mean
uv run play.py 1800:2700 --mosaic --video mosaic16.mp4
uv run play.py 1800 --mosaic 64 --out m64.png  # mosaic64 (Qwen3-32B: downloads its first 4 GB shard only)
uv run verify.py                               # every line against stock transformers

Without uv: pip install -r requirements.txt, then python play.py …. play.py takes the model, revision, head and layout from the manifest next to the text, refuses a text that does not match it, and loads only layer 0's embedding and q/k weights. The whole video renders in about 20 s on a laptop CPU, and --score reproduces logs/replay.jsonl to the last digit. --text FILE --targets NPZ plays a text of your own.

Browse it

The default frames config has one row per frame: frame, time, g, blank, loss, iou, the 1-bit target, the attention it draws and the text of the line. Sort by loss to find the worst frames. It is derived from the .txt by make_frames.py. The .txt files themselves are plain downloads (see Files).

Manifest

A text is a solution for one set of layer-0 weights, and all Qwen3 sizes share one tokenizer, so another Qwen3 would read it and draw noise. NAME.manifest.json beside each text pins the model. bad_apple.manifest.json (abridged, comments added):

{"format": 1, "kind": "text",
 "model": "Qwen/Qwen3-0.6B", "revision": "c1899de…",      // commit of the weights
 "tokenizer_sha256": "aeb1…",                             // sha256 of that revision's tokenizer.json
 "head": 0, "T": 256, "vocab": "words",                   // the head that draws, the canvas, the vocabulary rule
 "start": 0, "lines": 6570, "groups": {"4": 5052, "8": 1518},   // frame of line 0, line count, lines per g
 "verified": {"transformers": "5.17.0", "lines": "all", "max_rel_err": 0.0}}
                                                          // stock-transformers check (verify.py): "all" or the lines checked

A mosaic manifest (kind: mosaic) has the same identity fields plus the layout and calibration:

{"format": 1, "kind": "mosaic",
 "start": 1800, "lines": 900,                             // frame of line 0, line count
 "group": 4, "tiles": [4, 4],                             // queries per row of a segment, rows × cols of the mosaic
 "head_of": [[2, 12, 4, 10], …],                          // the head that draws the segment at (r, c), row-major
 "calib": {"2": {"mean": 4.62, "scale": 2.33}, …},        // per head: x̃ = (x − mean) / scale, dark = +1
 "display": 1.25,                                         // shown as (x̃ / display + 1) · 127.5
 "source": {…}, "verified": {…}}                          // provenance (free-form); stock check, plus max_rel_err_in_line

Before drawing, a player checks the model, revision, tokenizer sha256, line count and line length (T·(1+g) tokens, or tiles[0]·tiles[1]·T·(1+group) for a mosaic, with a head and a calib entry for every tile), and takes everything else from the manifest.

Files

path what
bad_apple.txt 6,570 lines, one per frame (83 MB)
bad_apple.manifest.json the model, revision, tokenizer, head and line layout the text was made for
mosaic16/bad_apple-mosaic16.txt 900 lines for frames 1800–2699, 16 segments each (136 MB)
mosaic16/bad_apple-mosaic16.manifest.json the same, plus the mosaic's layout and calibration
mosaic64/bad_apple-mosaic64.txt 6,570 lines, 64 segments each, for Qwen3-32B (5.2 GB)
mosaic64/bad_apple-mosaic64.manifest.json its manifest (tiles: [8, 8])
targets/targets-30fps.npz the 1-bit frames bad_apple.txt was made for: 6,570 × 256², 30 fps
targets/targets-30fps-4x4.npz, targets-30fps-8x8.npz the same video as 4×4 or 8×8 tiles of 256², for the mosaics
logs/replay.jsonl, logs/replay.json per-frame loss / corr / IoU of bad_apple.txt, and the totals
logs/mosaic16-eval.jsonl, logs/mosaic16-eval.json per-frame display correlation and flicker of mosaic16, and the summary
preview/*.mp4 the attention only, no audio (mosaic64 area-averaged to 768²)
frames/*.parquet the viewer table (329 MB, derived)
assets/ the images on this page
play.py, verify.py, make_frames.py player and scorer, stock-transformers check, frames/ builder
bad_apple.ipynb the Colab notebook: draw, break, verify, render

Targets: np.load gives packed (bits along the last axis, True = dark), size (256), fps, n, and tiles for the mosaic files. They were made from the 1080p (Waifu2x) upscale of the PV in the Internet Archive's bad-apple-resources: 30 fps, grayscale, area-resized to 256² (the 4:3 frame stretched to a square), dark = below 128.

Related

Citation

@misc{bad_apple_attention_text,
  title        = {Bad Apple!! in Qwen3 attention: the text is the video},
  author       = {kecan0406},
  year         = {2026},
  howpublished = {\url{https://huggingface.co/datasets/kecan/bad-apple-attention-text}},
  note         = {Real-token inputs whose layer-0 attention logits draw every frame of Bad Apple!!}
}

License and credits

The text files, manifests, logs, the frames/ table, the scripts and the notebook are CC BY 4.0. Qwen3-0.6B and Qwen3-32B (Apache 2.0) are not redistributed; play.py downloads them.

Bad Apple!! (Touhou Project, ZUN / Team Shanghai Alice), arranged by Alstroemeria Records (feat. nomico), shadow-art PV by Anira. The 1-bit targets and the previews are derived from that video, and all rights to the original remain with its owners. assets/wall-8k.webp shows one frame of the original PV, which is not covered by CC BY 4.0. No other file contains original frames, and none contains audio. The tokens in the 8K video use bitmap fonts X.org misc-fixed (public domain) and Tom Thumb (MIT).

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