Commit History

  1. Pluralise move and clip counts Running

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    7bbbd47
  2. Flatten the character still to its palette before animating

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    1e2dd57
  3. Show the character in the output panel while the clips generate

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    c37f22a
  4. Prompt guards from the reference skill: no grain/texture on the backdrop, no ballooning hands

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    0738932
  5. Palette from the still only, arc-length + cycle extraction, one global crop box and scale

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    960da1b
  6. Palette keying: explain each pixel as one flat color composited over the backdrop; guarantees no key color survives

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    d7eb14f
  7. Document the keying pipeline and drifted-frame handling

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    5a7253b
  8. Widen the boundary gate and tighten thresholds — the rim ran 2px deep

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    abcd4ac
  9. Kill the magenta rim: suppress backdrop-colored alpha at the silhouette boundary

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    a502377
  10. Key against the clip median and drop drifted frames; a per-frame key erased a green character

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    b587e3f
  11. Per-frame key detection (H3 drifts the backdrop mid-clip) + edge extension into the matte band

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    141112a
  12. Un-mix against the raw matte (kills the last halo), real progress bar, native-res sprites, filter retry

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    af3622c
  13. Serve remote-fetched files from our own dir (403), label the touch pad buttons

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    cc1a83b
  14. Side-by-side layout: controls 2/5, playable output 3/5

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    39fd434
  15. Fix pink halo: finish the matte (despeckle/choke/feather) before un-mixing color; expose matte shrink

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    773bea0
  16. Kinetic move prompts: anatomical phrasing was tripping the H3 content filter

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    ad235ed
  17. Move theme and css to launch() — Gradio 6 ignores them on Blocks

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    4c8af88
  18. Simplify to one generate->playable flow: Citrus theme, parallel H3 calls, un-mixing despill, 3s default

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    d154283
  19. Fix demo input: one-shot moves beat held keys; resume held move after a one-shot

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    50f95f8
  20. Drop __pycache__

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    625751d
  21. Sprite Forge: sprite sheets from MiniMax-H3 looping clips

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    2ef6a90
  22. initial commit

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    1d500af