| import eventlet |
| eventlet.monkey_patch() |
|
|
| import random |
| import socketio |
| from flask import Flask, render_template, jsonify |
|
|
|
|
| sio = socketio.Server(cors_allowed_origins='*') |
| app = Flask(__name__) |
| app.wsgi_app = socketio.WSGIApp(sio, app.wsgi_app) |
|
|
| WAITING_PLAYERS = [] |
| PLAYER_DATA = {} |
| GAME_STATES = {} |
|
|
| def init_board(): |
| board = [[None for _ in range(8)] for _ in range(8)] |
| for row in range(3): |
| for col in range(8): |
| if (row + col) % 2 == 1: |
| board[row][col] = 'b' |
| for row in range(5, 8): |
| for col in range(8): |
| if (row + col) % 2 == 1: |
| board[row][col] = 'r' |
| return board |
|
|
| def get_valid_moves(board, row, col, color, is_king): |
| directions = [(-1, -1), (-1, 1)] if color == 'red' else [(1, -1), (1, 1)] |
| if is_king: |
| directions += [(-d[0], -d[1]) for d in directions] |
|
|
| moves, captures = [], [] |
| for dr, dc in directions: |
| r, c = row + dr, col + dc |
| if 0 <= r < 8 and 0 <= c < 8 and board[r][c] is None: |
| moves.append((r, c)) |
| elif 0 <= r < 8 and 0 <= c < 8: |
| mid_piece = board[r][c] |
| if mid_piece and mid_piece[0].lower() != color[0]: |
| r2, c2 = r + dr, c + dc |
| if 0 <= r2 < 8 and 0 <= c2 < 8 and board[r2][c2] is None: |
| captures.append(((r2, c2), (r, c))) |
| return moves, captures |
|
|
| @app.route('/') |
| def index(): |
| return "Hi" |
|
|
| @app.route('/state') |
| def game_state(): |
| return jsonify({'status': 'OK'}) |
|
|
| @sio.event |
| def connect(sid, environ): |
| print(f"{sid} connected") |
|
|
| @sio.event |
| def set_name(sid, data): |
| name = data.get('name', 'Player') |
| PLAYER_DATA[sid] = {'name': name} |
|
|
| if WAITING_PLAYERS: |
| opponent_sid = WAITING_PLAYERS.pop(0) |
| room = f"room_{sid[:4]}_{opponent_sid[:4]}" |
| for psid in [sid, opponent_sid]: |
| pdata = PLAYER_DATA[psid] |
| pdata['room'] = room |
| sio.enter_room(psid, room) |
|
|
| players = [(sid, 'red'), (opponent_sid, 'black')] |
| random.shuffle(players) |
| for psid, color in players: |
| PLAYER_DATA[psid]['color'] = color |
| opp_sid = opponent_sid if psid == sid else sid |
| opp_name = PLAYER_DATA[opp_sid]['name'] |
| sio.emit("match_found", {'color': color, 'opponent': opp_name}, to=psid) |
|
|
| GAME_STATES[room] = {'board': init_board(), 'turn': 'red'} |
| else: |
| WAITING_PLAYERS.append(sid) |
|
|
| @sio.event |
| def move(sid, data): |
| pdata = PLAYER_DATA.get(sid) |
| if not pdata: |
| return |
| room = pdata.get('room') |
| state = GAME_STATES.get(room) |
| if not state: |
| return |
| board = state['board'] |
| turn = state['turn'] |
| color = pdata['color'] |
|
|
| if color != turn: |
| return |
|
|
| from_row, from_col = data['from'] |
| to_row, to_col = data['to'] |
| piece = board[from_row][from_col] |
| if not piece or piece[0].lower() != color[0]: |
| return |
|
|
| is_king = piece.isupper() |
| _, captures = get_valid_moves(board, from_row, from_col, color, is_king) |
| move_is_capture = abs(to_row - from_row) == 2 |
| if captures and not move_is_capture: |
| return |
|
|
| board[to_row][to_col] = piece |
| board[from_row][from_col] = None |
|
|
| if move_is_capture: |
| cap_row = (from_row + to_row) // 2 |
| cap_col = (from_col + to_col) // 2 |
| board[cap_row][cap_col] = None |
| _, new_captures = get_valid_moves(board, to_row, to_col, color, is_king or to_row in (0, 7)) |
| if new_captures: |
| state['board'] = board |
| GAME_STATES[room] = state |
| sio.emit('multi_jump', {'from': [to_row, to_col]}, to=sid) |
| return |
|
|
| if (color == 'red' and to_row == 0) or (color == 'black' and to_row == 7): |
| board[to_row][to_col] = piece.upper() |
|
|
| flat = sum(board, []) |
| if all(p not in flat for p in ['r', 'R']): |
| sio.emit('game_over', {'winner': 'black', 'room': room}, room=room) |
| del GAME_STATES[room] |
| return |
| if all(p not in flat for p in ['b', 'B']): |
| sio.emit('game_over', {'winner': 'red', 'room': room}, room=room) |
| del GAME_STATES[room] |
| return |
|
|
| state['board'] = board |
| state['turn'] = 'black' if turn == 'red' else 'red' |
| GAME_STATES[room] = state |
| sio.emit('opponent_move', {'move': data, 'room': room, 'sid': sid}, room=room, skip_sid=sid) |
|
|
| @sio.event |
| def disconnect(sid): |
| print(f"{sid} disconnected") |
| if sid in WAITING_PLAYERS: |
| WAITING_PLAYERS.remove(sid) |
| pdata = PLAYER_DATA.pop(sid, None) |
| if pdata and 'room' in pdata: |
| room = pdata['room'] |
| for psid in list(PLAYER_DATA.keys()): |
| if PLAYER_DATA[psid].get('room') == room: |
| del PLAYER_DATA[psid] |
| if room in GAME_STATES: |
| del GAME_STATES[room] |
| sio.emit('opponent_disconnected', room=room) |
|
|
| if __name__ == '__main__': |
| app.run(host='0.0.0.0', port=7860) |