new

Get trending papers in your email inbox!

Subscribe

Daily Papers

byAK and the research community

Nov 2

Continuous-Time Fixed-Lag Smoothing for LiDAR-Inertial-Camera SLAM

Localization and mapping with heterogeneous multi-sensor fusion have been prevalent in recent years. To adequately fuse multi-modal sensor measurements received at different time instants and different frequencies, we estimate the continuous-time trajectory by fixed-lag smoothing within a factor-graph optimization framework. With the continuous-time formulation, we can query poses at any time instants corresponding to the sensor measurements. To bound the computation complexity of the continuous-time fixed-lag smoother, we maintain temporal and keyframe sliding windows with constant size, and probabilistically marginalize out control points of the trajectory and other states, which allows preserving prior information for future sliding-window optimization. Based on continuous-time fixed-lag smoothing, we design tightly-coupled multi-modal SLAM algorithms with a variety of sensor combinations, like the LiDAR-inertial and LiDAR-inertial-camera SLAM systems, in which online timeoffset calibration is also naturally supported. More importantly, benefiting from the marginalization and our derived analytical Jacobians for optimization, the proposed continuous-time SLAM systems can achieve real-time performance regardless of the high complexity of continuous-time formulation. The proposed multi-modal SLAM systems have been widely evaluated on three public datasets and self-collect datasets. The results demonstrate that the proposed continuous-time SLAM systems can achieve high-accuracy pose estimations and outperform existing state-of-the-art methods. To benefit the research community, we will open source our code at ~https://github.com/APRIL-ZJU/clic.

  • 6 authors
·
Feb 14, 2023

ForcingDAS: Unified and Robust Data Assimilation via Diffusion Forcing

Data assimilation (DA) estimates the state of an evolving dynamical system from noisy, partial observations, and is widely used in scientific simulation as well as weather and climate science. In practice, filtering methods rely on frame-to-frame transition models. However, these models are fragile when observations are non-Markovian (when they form only a partial slice of a higher-dimensional latent state as in real-world weather data): they tend to accumulate errors over long horizons. At the same time, learned DA methods typically commit to a single regime, either filtering (nowcasting, real-time forecasting) or smoothing (retrospective reanalysis), which splits what should be a shared prior across application-specific pipelines. To address both issues, we introduce ForcingDAS, a unified and robust DA framework. Built on Diffusion Forcing with an independent noise level assigned to each frame, ForcingDAS learns a joint-trajectory prior instead of frame-to-frame transitions. This allows it to capture long-horizon temporal dependencies and reduce error accumulation. In addition, the same trained model spans the full filtering to smoothing spectrum at inference time. Specifically, nowcasting, fixed-lag smoothing, and batch reanalysis are selected through the inference schedule alone, without retraining. We evaluate ForcingDAS on 2D Navier-Stokes vorticity, precipitation nowcasting, and global atmospheric state estimation. Across all settings, a single model is competitive with or outperforms both learned and classical baselines that are specialized for individual regimes, with the largest gains observed on real-world weather benchmarks.

  • 12 authors
·
Jun 4

DAWIS: Data Assimilation with Windowed Inverse Sampling via Multitask Interpolants

Flow- and diffusion-based generative models have recently emerged as flexible and highly efficient forecasting models for dynamical systems. When combined with inference-time guidance, they offer a promising route to high-dimensional non-Gaussian data assimilation (DA), the problem of combining forecasts with observations to estimate latent system states. Existing filters, however, condition on a fixed history and assimilate only the most recent observation, leaving them unable to revise past states when new observations arrive. Estimates then stay tethered to a history that later observations may contradict, and errors accumulate over the assimilation run. To this end, we introduce **DAWIS**, a unified DA method covering filtering, fixed-lag smoothing, and block smoothing within a single framework. DAWIS replaces the single flow time of a state-level prior with a multitask stochastic interpolant over a window of consecutive states, assigning a separate flow time to each. An assimilation cycle inverts the window to a vector of per-state turning points and regenerates it under observation guidance, with the turning points controlling how strongly each state is held fixed, revised, or generated from scratch. The same construction can also absorb the forecast into the assimilation cycle, removing the need for a separate forecasting model. Experiments on challenging nonlinear systems show that DAWIS improves on both filtering and smoothing baselines under sparse, noisy, and nonlinear observations. The code for DAWIS is available at https://github.com/Erik-Wikingsson/DAWIS

  • 4 authors
·
Oct 1

Fast Full-frame Video Stabilization with Iterative Optimization

Video stabilization refers to the problem of transforming a shaky video into a visually pleasing one. The question of how to strike a good trade-off between visual quality and computational speed has remained one of the open challenges in video stabilization. Inspired by the analogy between wobbly frames and jigsaw puzzles, we propose an iterative optimization-based learning approach using synthetic datasets for video stabilization, which consists of two interacting submodules: motion trajectory smoothing and full-frame outpainting. First, we develop a two-level (coarse-to-fine) stabilizing algorithm based on the probabilistic flow field. The confidence map associated with the estimated optical flow is exploited to guide the search for shared regions through backpropagation. Second, we take a divide-and-conquer approach and propose a novel multiframe fusion strategy to render full-frame stabilized views. An important new insight brought about by our iterative optimization approach is that the target video can be interpreted as the fixed point of nonlinear mapping for video stabilization. We formulate video stabilization as a problem of minimizing the amount of jerkiness in motion trajectories, which guarantees convergence with the help of fixed-point theory. Extensive experimental results are reported to demonstrate the superiority of the proposed approach in terms of computational speed and visual quality. The code will be available on GitHub.

  • 7 authors
·
Jul 24, 2023

Eliminating Warping Shakes for Unsupervised Online Video Stitching

In this paper, we retarget video stitching to an emerging issue, named warping shake, when extending image stitching to video stitching. It unveils the temporal instability of warped content in non-overlapping regions, despite image stitching having endeavored to preserve the natural structures. Therefore, in most cases, even if the input videos to be stitched are stable, the stitched video will inevitably cause undesired warping shakes and affect the visual experience. To eliminate the shakes, we propose StabStitch to simultaneously realize video stitching and video stabilization in a unified unsupervised learning framework. Starting from the camera paths in video stabilization, we first derive the expression of stitching trajectories in video stitching by elaborately integrating spatial and temporal warps. Then a warp smoothing model is presented to optimize them with a comprehensive consideration regarding content alignment, trajectory smoothness, spatial consistency, and online collaboration. To establish an evaluation benchmark and train the learning framework, we build a video stitching dataset with a rich diversity in camera motions and scenes. Compared with existing stitching solutions, StabStitch exhibits significant superiority in scene robustness and inference speed in addition to stitching and stabilization performance, contributing to a robust and real-time online video stitching system. The code and dataset are available at https://github.com/nie-lang/StabStitch.

  • 7 authors
·
Mar 10, 2024

LaGSplat: Inferring Physics-Governed Interactive Simulation from Monocular Video Using Latent Lagrangian Gaussian Splatting

We present LaGSplat (Latent Lagrangian Gaussian Splatting), a framework that infers interactive, physics-governed dynamics from one or a few monocular videos. At inference it lets a user push on the filmed object, rigid or deformable, with an external force that was never measured, annotated, or seen during training. This is possible because a low-dimensional latent state q in R^d plays two roles at once: it is the generalised coordinate of a learned dissipative Lagrangian and the conditioning variable of a Gaussian Splatting decoder. The inductive bias of this decoder, whose primitives are explicit points μ_i(q) that move with the object, is what lets a force f applied in the image pull back into a latent generalised force J(q)^top f and enter the equations of motion, which pixel-space (CNN) or neural-field (NeRF) decoders cannot do. We validate LaGSplat on test cases of increasing difficulty, from rigid to deformable and from autonomous to forced real systems, combining monocular video and sensor measurements. We further demonstrate interactive use: forces of arbitrary magnitude and direction can be applied to the reconstructed object at any time, its response rendered in real time, in 2D or 3D. Assuming a dissipative Euler-Lagrange equation over a few generalised coordinates trades generality for a bounded, plausible response to unseen forces, where an unconstrained predictor diverges.

  • 1 authors
·
Sep 14

Convex-Hull-Neighborhood Smooth Dual Generalization: Controlling Local Correction Propagation in Offline RL

Offline reinforcement learning (offline RL) can benefit from nearby out-of-distribution (OOD) actions, but estimation errors at these actions may be amplified by bootstrapping. Existing regularization and local-generalization methods control either the admissible OOD region or the influence of generalized targets, often through separate mechanisms. We propose Convex Hull Neighborhood Smooth Dual Generalization (CSDG), which expresses the Bellman backup as an in-sample value target plus a CHN-local correction. This formulation makes the generalized contribution explicit and separates it from the in-sample reference path. The correction is obtained by smoothing in-sample-oriented and OOD-oriented candidates sampled at different perturbation radii. A mixture coefficient lambda scales its contribution to each backup, while the recursive discount remains gamma. Under boundedness and fixed perturbation kernels, we derive an exact one-step correction identity, a time-varying iterate bound, and a fixed-point bound that depends only on the branch discrepancy at the fixed point. We further characterize the implicit policies induced by the idealized operators and give a conditional non-degradation criterion. The practical algorithm approximates these quantities using asymmetric bounded noise and expectile regression, without exact support classification or an additional pessimistic OOD penalty. Experiments on Gym-MuJoCo and AntMaze show strong aggregate performance and stable value estimation. Code is available at: https://github.com/YOUNG-fnxm/CSDG

  • 6 authors
·
Aug 3

Robust Representation Consistency Model via Contrastive Denoising

Robustness is essential for deep neural networks, especially in security-sensitive applications. To this end, randomized smoothing provides theoretical guarantees for certifying robustness against adversarial perturbations. Recently, diffusion models have been successfully employed for randomized smoothing to purify noise-perturbed samples before making predictions with a standard classifier. While these methods excel at small perturbation radii, they struggle with larger perturbations and incur a significant computational overhead during inference compared to classical methods. To address this, we reformulate the generative modeling task along the diffusion trajectories in pixel space as a discriminative task in the latent space. Specifically, we use instance discrimination to achieve consistent representations along the trajectories by aligning temporally adjacent points. After fine-tuning based on the learned representations, our model enables implicit denoising-then-classification via a single prediction, substantially reducing inference costs. We conduct extensive experiments on various datasets and achieve state-of-the-art performance with minimal computation budget during inference. For example, our method outperforms the certified accuracy of diffusion-based methods on ImageNet across all perturbation radii by 5.3% on average, with up to 11.6% at larger radii, while reducing inference costs by 85times on average. Codes are available at: https://github.com/jiachenlei/rRCM.

  • 8 authors
·
Jan 22, 2025

Polynomial Acceleration of Alternating Projections: Chebyshev Acceleration, Convergence Rates, and Retractions

Alternating projections (AP) near a clean intersection of smooth manifolds can converge slowly when the Friedrichs angle is small. We develop the Fixed-Point Manifold Acceleration (FPMA) framework for {local convergence and polynomial acceleration of} smooth maps that fix a manifold pointwise. {Under suitable regularity and uniform normal spectral stability, FPMA establishes local R-linear convergence and a smooth limiting map inducing a local retraction. At fixed points, consistent polynomial acceleration with p(1)=1 preserves the selected limit's first-order response to normal initial perturbations whenever the transformed normal blocks are uniformly spectrally stable. Under sufficient smoothness, we give a curvature criterion for second-order induced retractions and show that stable consistent polynomial acceleration preserves both the quadratic retraction expansion and this criterion. {As a special case, we establish new local R-linear convergence guarantees for fixed-degree Chebyshev-accelerated exact AP and second-order induced retractions. For uniform Friedrichs angle θ_Fin(0,π/2), acceleration strictly improves the local convergence rate per AP evaluation. The large-degree limiting spectral factor at fixed θ_F predicts O(θ_F^{-1}) evaluations for fixed relative error reduction as θ_Fdownarrow0, versus O(θ_F^{-2}) for ordinary AP.}} {The framework also covers} inexact, relaxed, and generalized AP {under their respective regularity and stability conditions.}

  • 2 authors
·
Oct 4

PAS3R: Pose-Adaptive Streaming 3D Reconstruction for Long Video Sequences

Online monocular 3D reconstruction enables dense scene recovery from streaming video but remains fundamentally limited by the stability-adaptation dilemma: the reconstruction model must rapidly incorporate novel viewpoints while preserving previously accumulated scene structure. Existing streaming approaches rely on uniform or attention-based update mechanisms that often fail to account for abrupt viewpoint transitions, leading to trajectory drift and geometric inconsistencies over long sequences. We introduce PAS3R, a pose-adaptive streaming reconstruction framework that dynamically modulates state updates according to camera motion and scene structure. Our key insight is that frames contributing significant geometric novelty should exert stronger influence on the reconstruction state, while frames with minor viewpoint variation should prioritize preserving historical context. PAS3R operationalizes this principle through a motion-aware update mechanism that jointly leverages inter-frame pose variation and image frequency cues to estimate frame importance. To further stabilize long-horizon reconstruction, we introduce trajectory-consistent training objectives that incorporate relative pose constraints and acceleration regularization. A lightweight online stabilization module further suppresses high-frequency trajectory jitter and geometric artifacts without increasing memory consumption. Extensive experiments across multiple benchmarks demonstrate that PAS3R significantly improves trajectory accuracy, depth estimation, and point cloud reconstruction quality in long video sequences while maintaining competitive performance on shorter sequences.

  • 4 authors
·
Mar 21

Pseudo Numerical Methods for Diffusion Models on Manifolds

Denoising Diffusion Probabilistic Models (DDPMs) can generate high-quality samples such as image and audio samples. However, DDPMs require hundreds to thousands of iterations to produce final samples. Several prior works have successfully accelerated DDPMs through adjusting the variance schedule (e.g., Improved Denoising Diffusion Probabilistic Models) or the denoising equation (e.g., Denoising Diffusion Implicit Models (DDIMs)). However, these acceleration methods cannot maintain the quality of samples and even introduce new noise at a high speedup rate, which limit their practicability. To accelerate the inference process while keeping the sample quality, we provide a fresh perspective that DDPMs should be treated as solving differential equations on manifolds. Under such a perspective, we propose pseudo numerical methods for diffusion models (PNDMs). Specifically, we figure out how to solve differential equations on manifolds and show that DDIMs are simple cases of pseudo numerical methods. We change several classical numerical methods to corresponding pseudo numerical methods and find that the pseudo linear multi-step method is the best in most situations. According to our experiments, by directly using pre-trained models on Cifar10, CelebA and LSUN, PNDMs can generate higher quality synthetic images with only 50 steps compared with 1000-step DDIMs (20x speedup), significantly outperform DDIMs with 250 steps (by around 0.4 in FID) and have good generalization on different variance schedules. Our implementation is available at https://github.com/luping-liu/PNDM.

  • 4 authors
·
Feb 20, 2022 1

Mitigating the Curse of Dimensionality for Certified Robustness via Dual Randomized Smoothing

Randomized Smoothing (RS) has been proven a promising method for endowing an arbitrary image classifier with certified robustness. However, the substantial uncertainty inherent in the high-dimensional isotropic Gaussian noise imposes the curse of dimensionality on RS. Specifically, the upper bound of {ell_2} certified robustness radius provided by RS exhibits a diminishing trend with the expansion of the input dimension d, proportionally decreasing at a rate of 1/d. This paper explores the feasibility of providing {ell_2} certified robustness for high-dimensional input through the utilization of dual smoothing in the lower-dimensional space. The proposed Dual Randomized Smoothing (DRS) down-samples the input image into two sub-images and smooths the two sub-images in lower dimensions. Theoretically, we prove that DRS guarantees a tight {ell_2} certified robustness radius for the original input and reveal that DRS attains a superior upper bound on the {ell_2} robustness radius, which decreases proportionally at a rate of (1/sqrt m + 1/sqrt n ) with m+n=d. Extensive experiments demonstrate the generalizability and effectiveness of DRS, which exhibits a notable capability to integrate with established methodologies, yielding substantial improvements in both accuracy and {ell_2} certified robustness baselines of RS on the CIFAR-10 and ImageNet datasets. Code is available at https://github.com/xiasong0501/DRS.

  • 4 authors
·
Apr 15, 2024

Controllable Longer Image Animation with Diffusion Models

Generating realistic animated videos from static images is an important area of research in computer vision. Methods based on physical simulation and motion prediction have achieved notable advances, but they are often limited to specific object textures and motion trajectories, failing to exhibit highly complex environments and physical dynamics. In this paper, we introduce an open-domain controllable image animation method using motion priors with video diffusion models. Our method achieves precise control over the direction and speed of motion in the movable region by extracting the motion field information from videos and learning moving trajectories and strengths. Current pretrained video generation models are typically limited to producing very short videos, typically less than 30 frames. In contrast, we propose an efficient long-duration video generation method based on noise reschedule specifically tailored for image animation tasks, facilitating the creation of videos over 100 frames in length while maintaining consistency in content scenery and motion coordination. Specifically, we decompose the denoise process into two distinct phases: the shaping of scene contours and the refining of motion details. Then we reschedule the noise to control the generated frame sequences maintaining long-distance noise correlation. We conducted extensive experiments with 10 baselines, encompassing both commercial tools and academic methodologies, which demonstrate the superiority of our method. Our project page: https://wangqiang9.github.io/Controllable.github.io/

  • 5 authors
·
May 27, 2024

Temporal Residual Guided Diffusion Framework for Event-Driven Video Reconstruction

Event-based video reconstruction has garnered increasing attention due to its advantages, such as high dynamic range and rapid motion capture capabilities. However, current methods often prioritize the extraction of temporal information from continuous event flow, leading to an overemphasis on low-frequency texture features in the scene, resulting in over-smoothing and blurry artifacts. Addressing this challenge necessitates the integration of conditional information, encompassing temporal features, low-frequency texture, and high-frequency events, to guide the Denoising Diffusion Probabilistic Model (DDPM) in producing accurate and natural outputs. To tackle this issue, we introduce a novel approach, the Temporal Residual Guided Diffusion Framework, which effectively leverages both temporal and frequency-based event priors. Our framework incorporates three key conditioning modules: a pre-trained low-frequency intensity estimation module, a temporal recurrent encoder module, and an attention-based high-frequency prior enhancement module. In order to capture temporal scene variations from the events at the current moment, we employ a temporal-domain residual image as the target for the diffusion model. Through the combination of these three conditioning paths and the temporal residual framework, our framework excels in reconstructing high-quality videos from event flow, mitigating issues such as artifacts and over-smoothing commonly observed in previous approaches. Extensive experiments conducted on multiple benchmark datasets validate the superior performance of our framework compared to prior event-based reconstruction methods.

  • 6 authors
·
Jul 15, 2024

Free Discontinuity Regression: With an Application to the Economic Effects of Internet Shutdowns

Sharp, multidimensional changepoints-abrupt shifts in a regression surface whose locations and magnitudes are unknown-arise in settings as varied as gene-expression profiling, financial covariance breaks, climate-regime detection, and urban socioeconomic mapping. Despite their prevalence, there are no current approaches that jointly estimate the location and size of the discontinuity set in a one-shot approach with statistical guarantees. We therefore introduce Free Discontinuity Regression (FDR), a fully nonparametric estimator that simultaneously (i) smooths a regression surface, (ii) segments it into contiguous regions, and (iii) provably recovers the precise locations and sizes of its jumps. By extending a convex relaxation of the Mumford-Shah functional to random spatial sampling and correlated noise, FDR overcomes the fixed-grid and i.i.d. noise assumptions of classical image-segmentation approaches, thus enabling its application to real-world data of any dimension. This yields the first identification and uniform consistency results for multivariate jump surfaces: under mild SBV regularity, the estimated function, its discontinuity set, and all jump sizes converge to their true population counterparts. Hyperparameters are selected automatically from the data using Stein's Unbiased Risk Estimate, and large-scale simulations up to three dimensions validate the theoretical results and demonstrate good finite-sample performance. Applying FDR to an internet shutdown in India reveals a 25-35% reduction in economic activity around the estimated shutdown boundaries-much larger than previous estimates. By unifying smoothing, segmentation, and effect-size recovery in a general statistical setting, FDR turns free-discontinuity ideas into a practical tool with formal guarantees for modern multivariate data.

  • 2 authors
·
Sep 25, 2023

DEMON: Diffusion Engine for Musical Orchestrated Noise

We present DEMON, a real-time diffusion engine that makes the denoising process playable as a live musical instrument: a control surface both broad (many parameters shaped per-frame across the output) and responsive (each control taking effect as fast as its place in the denoising loop allows). Built on ACE-Step 1.5 and StreamDiffusion's ring-buffer architecture with TensorRT acceleration, it sustains up to 12.3 decoder completions per second for 60-second music on a single consumer GPU (RTX 5090), or 11.3 generations per second at our production ring-depth of 4. At these rates denoising parameters become viable as live performance controls, but the ring buffer propagates per-request changes only at its drain rate, a floor of S denoising steps. We contribute four mechanisms. (1) Per-slot heterogeneous denoise scheduling: each ring-buffer slot owns its timestep schedule, so a moving denoise slider is tracked without wiping the in-flight queue, where the upstream global-schedule design must rebuild and discard it. (2) Shared mutable per-step state, giving any parameter consulted at every solver step next-tick effect, bypassing ring-buffer drain. (3) Per-frame source blending: a sampling-time control on the standard SDE re-noise step, giving a framewise transformation-strength axis that complements scalar denoise scheduling. (4) Windowed VAE decode exploiting receptive-field analysis for an 8.0x decode speedup. Together these separate streaming-diffusion parameters into four propagation classes, by onset and convergence latency.

daydreamlive Daydream
·
May 26 2

Rolling Forcing: Autoregressive Long Video Diffusion in Real Time

Streaming video generation, as one fundamental component in interactive world models and neural game engines, aims to generate high-quality, low-latency, and temporally coherent long video streams. However, most existing work suffers from severe error accumulation that often significantly degrades the generated stream videos over long horizons. We design Rolling Forcing, a novel video generation technique that enables streaming long videos with minimal error accumulation. Rolling Forcing comes with three novel designs. First, instead of iteratively sampling individual frames, which accelerates error propagation, we design a joint denoising scheme that simultaneously denoises multiple frames with progressively increasing noise levels. This design relaxes the strict causality across adjacent frames, effectively suppressing error growth. Second, we introduce the attention sink mechanism into the long-horizon stream video generation task, which allows the model to keep key value states of initial frames as a global context anchor and thereby enhances long-term global consistency. Third, we design an efficient training algorithm that enables few-step distillation over largely extended denoising windows. This algorithm operates on non-overlapping windows and mitigates exposure bias conditioned on self-generated histories. Extensive experiments show that Rolling Forcing enables real-time streaming generation of multi-minute videos on a single GPU, with substantially reduced error accumulation.

TencentARC ARC Lab, Tencent
·
Sep 29, 2025 3

MotionDPS: Motion-Compensated 3D Brain MRI Reconstruction

Magnetic resonance imaging (MRI) is highly susceptible to patient motion due to its relatively long acquisition times and the fact that data are acquired sequentially in k-space. Even small patient movements introduce phase inconsistencies across measurements, leading to severe artifacts such as blurring, ghosting, and geometric distortions that can compromise diagnostic quality. Retrospective motion compensation remains challenging, particularly in accelerated acquisitions, due to the ill-posed nature of the joint reconstruction and motion estimation problem. In this work, we propose a unified Bayesian framework for motion-compensated 3D MRI that jointly estimates the anatomical image, rigid-body motion parameters, and coil sensitivity maps directly from motion-corrupted k-space data. Our approach integrates pretrained 3D complex-valued score-based diffusion models as expressive anatomical image priors within a physics-based forward model. Inference is performed by alternating diffusion posterior image updates with efficient proximal optimization steps for motion and coil sensitivity estimation, enabling fully unsupervised reconstruction without the need for paired motion-free training data. Experiments on simulated and real-motion brain MRI datasets demonstrate that the proposed method achieves improved image quality and motion robustness compared to state-of-the-art classical and learning-based motion correction techniques, particularly in the presence of severe motion and high acceleration.

  • 4 authors
·
May 20

CtrlCache: Accelerating Interactive Video World Models with Control-Aware Caching

Interactive video world models need to generate each video chunk efficiently while responding faithfully to user controls. Many systems use chunk-wise autoregressive generation with few-step denoising, but each chunk still requires several costly denoising iterations. Training-free caching can reduce this cost, yet existing policies make reuse decisions primarily from model-internal denoising dynamics and do not explicitly account for control transitions. Actually, interactive generation explicitly exposes a signal they do not use: the controls for a chunk arrive before it is denoised, so a schedule derived from them costs no forward pass. To this end, we analyze adjacent chunks under different control regimes and find that structural similarity drops around action changes, while low-frequency structure remains more persistent than high-frequency detail. Motivated by these observations, we propose CtrlCache, a training-free control-aware caching framework that adapts computation to the current control sequence. Specifically, the action-aware scheduling and refresh policy detects action changes across and within chunks, and labels each chunk as initial, transition, turning, or steady state. At one selected interior denoising step, initial and transition chunks retain full computation, while turning and steady chunks reuse the transformer residual from the most recent fully computed step in the same chunk. To exploit the persistence of low-frequency structure during steady interaction, we further introduce a frequency-mixed history prior guidance that incorporates complementary information from the preceding clean latent without an additional DiT forward pass. Evaluated on Matrix-Game 2.0 and LingBot-World v1/v2, CtrlCache achieves 1.21x to 1.41x DiT-backbone speedups without model retraining while improving WBench Overall scores over original inference across all three models.

  • 5 authors
·
Oct 5 2

Structure-Preserving Spectral Dynamic Programming on Compact Lie Groups

We study spectral approximations of the dynamic programming semigroup for finite-horizon optimal control on a connected compact Lie group G, and of the associated first-order Hamilton-Jacobi-Bellman equation. The Bellman operator is monotone and non-expansive in the supremum norm, while the Peter-Weyl decomposition of L^{2}(G), on which every Fourier method on G rests, is orthogonal, and the mismatch is quantitative. The natural sup-norm error recursion of the Galerkin iteration is amplified at every step by the Lebesgue constant of the spectral projection, which grows logarithmically on S^{1} and polynomially on compact Lie groups of rank one, including SO(3), and in computation the iteration violates elementary bounds within a few steps. We restore the dynamic programming structure at the discrete level by replacing the orthogonal projection with spectral filters of Markov type. An auxiliary heat-kernel/vanishing-viscosity scheme yields qualitative sup-norm convergence for Lipschitz data. The main result is a Fejér-type filter on G, finite-rank, positivity preserving and non-expansive, together with a convergence theorem at the rate O(sqrtδ+ε+1/(δN^2)) for Lipschitz data, where δ is the time step, N the spectral resolution and ε the viscosity. The viscosity may be zero, and the coupling δ=N^{-1} then gives the rate N^{-1/2}. The proof interprets the filter as a small random perturbation of the controlled dynamics, requires neither a priori regularity of the value function nor a consistency argument in the viscosity sense for the filtering step, and extends to a fully discrete realization based on positive cubature, with exact Wigner transport on SO(3). Numerical experiments confirm the predicted rates and filter bias and quantify the frame dependence of two chart-based baselines.

  • 2 authors
·
Jul 22

Smooth Diffusion: Crafting Smooth Latent Spaces in Diffusion Models

Recently, diffusion models have made remarkable progress in text-to-image (T2I) generation, synthesizing images with high fidelity and diverse contents. Despite this advancement, latent space smoothness within diffusion models remains largely unexplored. Smooth latent spaces ensure that a perturbation on an input latent corresponds to a steady change in the output image. This property proves beneficial in downstream tasks, including image interpolation, inversion, and editing. In this work, we expose the non-smoothness of diffusion latent spaces by observing noticeable visual fluctuations resulting from minor latent variations. To tackle this issue, we propose Smooth Diffusion, a new category of diffusion models that can be simultaneously high-performing and smooth. Specifically, we introduce Step-wise Variation Regularization to enforce the proportion between the variations of an arbitrary input latent and that of the output image is a constant at any diffusion training step. In addition, we devise an interpolation standard deviation (ISTD) metric to effectively assess the latent space smoothness of a diffusion model. Extensive quantitative and qualitative experiments demonstrate that Smooth Diffusion stands out as a more desirable solution not only in T2I generation but also across various downstream tasks. Smooth Diffusion is implemented as a plug-and-play Smooth-LoRA to work with various community models. Code is available at https://github.com/SHI-Labs/Smooth-Diffusion.

  • 9 authors
·
Dec 7, 2023

Clearer Frames, Anytime: Resolving Velocity Ambiguity in Video Frame Interpolation

Existing video frame interpolation (VFI) methods blindly predict where each object is at a specific timestep t ("time indexing"), which struggles to predict precise object movements. Given two images of a baseball, there are infinitely many possible trajectories: accelerating or decelerating, straight or curved. This often results in blurry frames as the method averages out these possibilities. Instead of forcing the network to learn this complicated time-to-location mapping implicitly together with predicting the frames, we provide the network with an explicit hint on how far the object has traveled between start and end frames, a novel approach termed "distance indexing". This method offers a clearer learning goal for models, reducing the uncertainty tied to object speeds. We further observed that, even with this extra guidance, objects can still be blurry especially when they are equally far from both input frames (i.e., halfway in-between), due to the directional ambiguity in long-range motion. To solve this, we propose an iterative reference-based estimation strategy that breaks down a long-range prediction into several short-range steps. When integrating our plug-and-play strategies into state-of-the-art learning-based models, they exhibit markedly sharper outputs and superior perceptual quality in arbitrary time interpolations, using a uniform distance indexing map in the same format as time indexing. Additionally, distance indexing can be specified pixel-wise, which enables temporal manipulation of each object independently, offering a novel tool for video editing tasks like re-timing.

  • 6 authors
·
Nov 14, 2023 1

Stream4D: 4D-Consistency for Streaming Autoregressive Diffusion Video Models

Streaming autoregressive diffusion models enable real-time, long-horizon video generation, but their training objectives optimize local frame prediction rather than the geometry and dynamics of a coherent world: long rollouts accumulate geometric drift and degrade into static or unnatural motion. Recent bidirectional approaches address this problem using rewards signals built upon 3D Gaussian-Splatting reconstruction. However, a single rigid 3d reconstruction cannot model a dynamic scene, so this critic penalizes genuine object motion as reconstruction error and is maximized by freezing the video. This shortcut is especially detrimental in the AR setting, where each chunk can propagate an already-static configuration. In this work, we propose Stream4D, which replaces the static critic with a feed-forward 4D reconstruction reward that explicitly models scene dynamics, allowing coherent motion to receive high consistency rewards. To further guide motion magnitude and quality, we add a motion prior that rewards natural scene-flow magnitude while penalizing jitter and non-rigid artifacts. Our final recipe combines these two terms with a lightweight perceptual anchor. Across various autoregressive video backbones and various generation horizons, Stream4D improves 4D reconstruction quality, preserves motion more effectively, and achieves higher human-aligned preference. Project page: https://banyuanhao.github.io/Stream4D/

Steady-Forcing: Balancing Spatial Persistence and Motion Continuity in Long-Horizon Nature Video Diffusion

Autoregressive video diffusion models enable streaming generation but often degrade over long rollouts: static scene layouts drift, while mechanisms that improve spatial stability tend to suppress motion, causing natural flows such as water, fire, or smoke to stagnate. We study this stability-motion trade-off in fixed-camera long-horizon nature video generation, where the two failure modes can be more clearly separated than in moving-camera settings. We propose Steady-Forcing, a memory and training framework combining a persistent visual anchor (V-Sink), an exponential moving-average motion memory (EMA-Sink), block-relative temporal encoding, periodic cache purification, and distillation from a Wan2.1-14B teacher with motion-rewarded priors under task-focused configurations. Together, these components are designed to preserve background identity while sustaining visually plausible fluid dynamics over multi-minute autoregressive rollouts. Evaluations across seven baselines show that Steady-Forcing improves long horizon background consistency and imaging quality, while a blind user study indicates stronger perceived stability and motion continuity. The benchmark evaluation further suggest that generic VBench aggregate scores under-penalize fixed-camera artifacts as well as rewarding drift-induced optical flow as Dynamic Degree while not directly penalizing texture hardening or flow stagnation - motivating future task-specific benchmarks for static-camera nature-flow evaluation. Project page: https://minar09.github.io/steadyforcing/

ControlVideo: Training-free Controllable Text-to-Video Generation

Text-driven diffusion models have unlocked unprecedented abilities in image generation, whereas their video counterpart still lags behind due to the excessive training cost of temporal modeling. Besides the training burden, the generated videos also suffer from appearance inconsistency and structural flickers, especially in long video synthesis. To address these challenges, we design a training-free framework called ControlVideo to enable natural and efficient text-to-video generation. ControlVideo, adapted from ControlNet, leverages coarsely structural consistency from input motion sequences, and introduces three modules to improve video generation. Firstly, to ensure appearance coherence between frames, ControlVideo adds fully cross-frame interaction in self-attention modules. Secondly, to mitigate the flicker effect, it introduces an interleaved-frame smoother that employs frame interpolation on alternated frames. Finally, to produce long videos efficiently, it utilizes a hierarchical sampler that separately synthesizes each short clip with holistic coherency. Empowered with these modules, ControlVideo outperforms the state-of-the-arts on extensive motion-prompt pairs quantitatively and qualitatively. Notably, thanks to the efficient designs, it generates both short and long videos within several minutes using one NVIDIA 2080Ti. Code is available at https://github.com/YBYBZhang/ControlVideo.

  • 6 authors
·
May 22, 2023 3

State and parameter learning with PaRIS particle Gibbs

Non-linear state-space models, also known as general hidden Markov models, are ubiquitous in statistical machine learning, being the most classical generative models for serial data and sequences in general. The particle-based, rapid incremental smoother PaRIS is a sequential Monte Carlo (SMC) technique allowing for efficient online approximation of expectations of additive functionals under the smoothing distribution in these models. Such expectations appear naturally in several learning contexts, such as likelihood estimation (MLE) and Markov score climbing (MSC). PARIS has linear computational complexity, limited memory requirements and comes with non-asymptotic bounds, convergence results and stability guarantees. Still, being based on self-normalised importance sampling, the PaRIS estimator is biased. Our first contribution is to design a novel additive smoothing algorithm, the Parisian particle Gibbs PPG sampler, which can be viewed as a PaRIS algorithm driven by conditional SMC moves, resulting in bias-reduced estimates of the targeted quantities. We substantiate the PPG algorithm with theoretical results, including new bounds on bias and variance as well as deviation inequalities. Our second contribution is to apply PPG in a learning framework, covering MLE and MSC as special examples. In this context, we establish, under standard assumptions, non-asymptotic bounds highlighting the value of bias reduction and the implicit Rao--Blackwellization of PPG. These are the first non-asymptotic results of this kind in this setting. We illustrate our theoretical results with numerical experiments supporting our claims.

  • 5 authors
·
Jan 2, 2023

NeuralRemaster: Phase-Preserving Diffusion for Structure-Aligned Generation

Standard diffusion corrupts data using Gaussian noise whose Fourier coefficients have random magnitudes and random phases. While effective for unconditional or text-to-image generation, corrupting phase components destroys spatial structure, making it ill-suited for tasks requiring geometric consistency, such as re-rendering, simulation enhancement, and image-to-image translation. We introduce Phase-Preserving Diffusion φ-PD, a model-agnostic reformulation of the diffusion process that preserves input phase while randomizing magnitude, enabling structure-aligned generation without architectural changes or additional parameters. We further propose Frequency-Selective Structured (FSS) noise, which provides continuous control over structural rigidity via a single frequency-cutoff parameter. φ-PD adds no inference-time cost and is compatible with any diffusion model for images or videos. Across photorealistic and stylized re-rendering, as well as sim-to-real enhancement for driving planners, φ-PD produces controllable, spatially aligned results. When applied to the CARLA simulator, φ-PD improves CARLA-to-Waymo planner performance by 50\%. The method is complementary to existing conditioning approaches and broadly applicable to image-to-image and video-to-video generation. Videos, additional examples, and code are available on our https://yuzeng-at-tri.github.io/ppd-page/{project page}.

  • 6 authors
·
Dec 4, 2025 2

Time-Aware One Step Diffusion Network for Real-World Image Super-Resolution

Diffusion-based real-world image super-resolution (Real-ISR) methods have demonstrated impressive performance. To achieve efficient Real-ISR, many works employ Variational Score Distillation (VSD) to distill pre-trained stable-diffusion (SD) model for one-step SR with a fixed timestep. However, due to the different noise injection timesteps, the SD will perform different generative priors. Therefore, a fixed timestep is difficult for these methods to fully leverage the generative priors in SD, leading to suboptimal performance. To address this, we propose a Time-Aware one-step Diffusion Network for Real-ISR (TADSR). We first introduce a Time-Aware VAE Encoder, which projects the same image into different latent features based on timesteps. Through joint dynamic variation of timesteps and latent features, the student model can better align with the input pattern distribution of the pre-trained SD, thereby enabling more effective utilization of SD's generative capabilities. To better activate the generative prior of SD at different timesteps, we propose a Time-Aware VSD loss that bridges the timesteps of the student model and those of the teacher model, thereby producing more consistent generative prior guidance conditioned on timesteps. Additionally, though utilizing the generative prior in SD at different timesteps, our method can naturally achieve controllable trade-offs between fidelity and realism by changing the timestep condition. Experimental results demonstrate that our method achieves both state-of-the-art performance and controllable SR results with only a single step.

  • 7 authors
·
Aug 22, 2025

The Lipschitz-Variance-Margin Tradeoff for Enhanced Randomized Smoothing

Real-life applications of deep neural networks are hindered by their unsteady predictions when faced with noisy inputs and adversarial attacks. The certified radius in this context is a crucial indicator of the robustness of models. However how to design an efficient classifier with an associated certified radius? Randomized smoothing provides a promising framework by relying on noise injection into the inputs to obtain a smoothed and robust classifier. In this paper, we first show that the variance introduced by the Monte-Carlo sampling in the randomized smoothing procedure estimate closely interacts with two other important properties of the classifier, i.e. its Lipschitz constant and margin. More precisely, our work emphasizes the dual impact of the Lipschitz constant of the base classifier, on both the smoothed classifier and the empirical variance. To increase the certified robust radius, we introduce a different way to convert logits to probability vectors for the base classifier to leverage the variance-margin trade-off. We leverage the use of Bernstein's concentration inequality along with enhanced Lipschitz bounds for randomized smoothing. Experimental results show a significant improvement in certified accuracy compared to current state-of-the-art methods. Our novel certification procedure allows us to use pre-trained models with randomized smoothing, effectively improving the current certification radius in a zero-shot manner.

  • 4 authors
·
Sep 28, 2023

Temporal Feature Matters: A Framework for Diffusion Model Quantization

The Diffusion models, widely used for image generation, face significant challenges related to their broad applicability due to prolonged inference times and high memory demands. Efficient Post-Training Quantization (PTQ) is crucial to address these issues. However, unlike traditional models, diffusion models critically rely on the time-step for the multi-round denoising. Typically, each time-step is encoded into a hypersensitive temporal feature by several modules. Despite this, existing PTQ methods do not optimize these modules individually. Instead, they employ unsuitable reconstruction objectives and complex calibration methods, leading to significant disturbances in the temporal feature and denoising trajectory, as well as reduced compression efficiency. To address these challenges, we introduce a novel quantization framework that includes three strategies: 1) TIB-based Maintenance: Based on our innovative Temporal Information Block (TIB) definition, Temporal Information-aware Reconstruction (TIAR) and Finite Set Calibration (FSC) are developed to efficiently align original temporal features. 2) Cache-based Maintenance: Instead of indirect and complex optimization for the related modules, pre-computing and caching quantized counterparts of temporal features are developed to minimize errors. 3) Disturbance-aware Selection: Employ temporal feature errors to guide a fine-grained selection between the two maintenance strategies for further disturbance reduction. This framework preserves most of the temporal information and ensures high-quality end-to-end generation. Extensive testing on various datasets, diffusion models and hardware confirms our superior performance and acceleration..

  • 7 authors
·
Jul 28, 2024

Gegenbauer Graph Neural Networks for Time-varying Signal Reconstruction

Reconstructing time-varying graph signals (or graph time-series imputation) is a critical problem in machine learning and signal processing with broad applications, ranging from missing data imputation in sensor networks to time-series forecasting. Accurately capturing the spatio-temporal information inherent in these signals is crucial for effectively addressing these tasks. However, existing approaches relying on smoothness assumptions of temporal differences and simple convex optimization techniques have inherent limitations. To address these challenges, we propose a novel approach that incorporates a learning module to enhance the accuracy of the downstream task. To this end, we introduce the Gegenbauer-based graph convolutional (GegenConv) operator, which is a generalization of the conventional Chebyshev graph convolution by leveraging the theory of Gegenbauer polynomials. By deviating from traditional convex problems, we expand the complexity of the model and offer a more accurate solution for recovering time-varying graph signals. Building upon GegenConv, we design the Gegenbauer-based time Graph Neural Network (GegenGNN) architecture, which adopts an encoder-decoder structure. Likewise, our approach also utilizes a dedicated loss function that incorporates a mean squared error component alongside Sobolev smoothness regularization. This combination enables GegenGNN to capture both the fidelity to ground truth and the underlying smoothness properties of the signals, enhancing the reconstruction performance. We conduct extensive experiments on real datasets to evaluate the effectiveness of our proposed approach. The experimental results demonstrate that GegenGNN outperforms state-of-the-art methods, showcasing its superior capability in recovering time-varying graph signals.

  • 4 authors
·
Mar 28, 2024

Time-to-Move: Training-Free Motion Controlled Video Generation via Dual-Clock Denoising

Diffusion-based video generation can create realistic videos, yet existing image- and text-based conditioning fails to offer precise motion control. Prior methods for motion-conditioned synthesis typically require model-specific fine-tuning, which is computationally expensive and restrictive. We introduce Time-to-Move (TTM), a training-free, plug-and-play framework for motion- and appearance-controlled video generation with image-to-video (I2V) diffusion models. Our key insight is to use crude reference animations obtained through user-friendly manipulations such as cut-and-drag or depth-based reprojection. Motivated by SDEdit's use of coarse layout cues for image editing, we treat the crude animations as coarse motion cues and adapt the mechanism to the video domain. We preserve appearance with image conditioning and introduce dual-clock denoising, a region-dependent strategy that enforces strong alignment in motion-specified regions while allowing flexibility elsewhere, balancing fidelity to user intent with natural dynamics. This lightweight modification of the sampling process incurs no additional training or runtime cost and is compatible with any backbone. Extensive experiments on object and camera motion benchmarks show that TTM matches or exceeds existing training-based baselines in realism and motion control. Beyond this, TTM introduces a unique capability: precise appearance control through pixel-level conditioning, exceeding the limits of text-only prompting. Visit our project page for video examples and code: https://time-to-move.github.io/.

Diffusion Sampling with Momentum for Mitigating Divergence Artifacts

Despite the remarkable success of diffusion models in image generation, slow sampling remains a persistent issue. To accelerate the sampling process, prior studies have reformulated diffusion sampling as an ODE/SDE and introduced higher-order numerical methods. However, these methods often produce divergence artifacts, especially with a low number of sampling steps, which limits the achievable acceleration. In this paper, we investigate the potential causes of these artifacts and suggest that the small stability regions of these methods could be the principal cause. To address this issue, we propose two novel techniques. The first technique involves the incorporation of Heavy Ball (HB) momentum, a well-known technique for improving optimization, into existing diffusion numerical methods to expand their stability regions. We also prove that the resulting methods have first-order convergence. The second technique, called Generalized Heavy Ball (GHVB), constructs a new high-order method that offers a variable trade-off between accuracy and artifact suppression. Experimental results show that our techniques are highly effective in reducing artifacts and improving image quality, surpassing state-of-the-art diffusion solvers on both pixel-based and latent-based diffusion models for low-step sampling. Our research provides novel insights into the design of numerical methods for future diffusion work.

  • 5 authors
·
Jul 20, 2023

Gradient Smoothing: Coupling Layer-wise Updates for Improved Optimization

Deep neural networks with repeated architectural blocks, such as transformers, often exhibit structured relationships across layers that emerge during training. Motivated by this observation, we introduce Depth-wise Gradient Augmentation, a general optimization paradigm in which the update applied to each layer is obtained by transforming the collection of block-wise optimizer updates along the depth dimension. Within this framework, we study Gradient Smoothing, a family of depth-wise smoothing methods, and instantiate it with a simple local Window Smoothing operator. The resulting method operates directly on block-wise updates produced by arbitrary base optimizers (e.g., SGD, Adam, Muon), incurs minimal computational overhead, and is compatible with existing optimization pipelines. We evaluate Gradient Smoothing across a diverse set of architectures and training regimes, including language model pretraining, RL post-training of LLMs for reasoning, diffusion modeling, and image classification with Vision Transformers. Across these settings, Gradient Smoothing consistently improves optimization and generalization performance without modifying model architectures or training objectives. We further show that it promotes more structured representation evolution across depth, consistent with its interpretation as a structured depth-wise preconditioning method. Together, these results establish Depth-wise Gradient Augmentation as a promising framework for exploiting cross-depth structure in optimization and demonstrate Gradient Smoothing as a simple and broadly applicable instantiation.

  • 3 authors
·
Jun 28

CloseUpShot: Close-up Novel View Synthesis from Sparse-views via Point-conditioned Diffusion Model

Reconstructing 3D scenes and synthesizing novel views from sparse input views is a highly challenging task. Recent advances in video diffusion models have demonstrated strong temporal reasoning capabilities, making them a promising tool for enhancing reconstruction quality under sparse-view settings. However, existing approaches are primarily designed for modest viewpoint variations, which struggle in capturing fine-grained details in close-up scenarios since input information is severely limited. In this paper, we present a diffusion-based framework, called CloseUpShot, for close-up novel view synthesis from sparse inputs via point-conditioned video diffusion. Specifically, we observe that pixel-warping conditioning suffers from severe sparsity and background leakage in close-up settings. To address this, we propose hierarchical warping and occlusion-aware noise suppression, enhancing the quality and completeness of the conditioning images for the video diffusion model. Furthermore, we introduce global structure guidance, which leverages a dense fused point cloud to provide consistent geometric context to the diffusion process, to compensate for the lack of globally consistent 3D constraints in sparse conditioning inputs. Extensive experiments on multiple datasets demonstrate that our method outperforms existing approaches, especially in close-up novel view synthesis, clearly validating the effectiveness of our design.

  • 6 authors
·
Nov 17, 2025

Adaptive Spectral Feature Forecasting for Diffusion Sampling Acceleration

Diffusion models have become the dominant tool for high-fidelity image and video generation, yet are critically bottlenecked by their inference speed due to the numerous iterative passes of Diffusion Transformers. To reduce the exhaustive compute, recent works resort to the feature caching and reusing scheme that skips network evaluations at selected diffusion steps by using cached features in previous steps. However, their preliminary design solely relies on local approximation, causing errors to grow rapidly with large skips and leading to degraded sample quality at high speedups. In this work, we propose spectral diffusion feature forecaster (Spectrum), a training-free approach that enables global, long-range feature reuse with tightly controlled error. In particular, we view the latent features of the denoiser as functions over time and approximate them with Chebyshev polynomials. Specifically, we fit the coefficient for each basis via ridge regression, which is then leveraged to forecast features at multiple future diffusion steps. We theoretically reveal that our approach admits more favorable long-horizon behavior and yields an error bound that does not compound with the step size. Extensive experiments on various state-of-the-art image and video diffusion models consistently verify the superiority of our approach. Notably, we achieve up to 4.79times speedup on FLUX.1 and 4.67times speedup on Wan2.1-14B, while maintaining much higher sample quality compared with the baselines.

  • 6 authors
·
Mar 1

DynamicScaler: Seamless and Scalable Video Generation for Panoramic Scenes

The increasing demand for immersive AR/VR applications and spatial intelligence has heightened the need to generate high-quality scene-level and 360{\deg} panoramic video. However, most video diffusion models are constrained by limited resolution and aspect ratio, which restricts their applicability to scene-level dynamic content synthesis. In this work, we propose the DynamicScaler, addressing these challenges by enabling spatially scalable and panoramic dynamic scene synthesis that preserves coherence across panoramic scenes of arbitrary size. Specifically, we introduce a Offset Shifting Denoiser, facilitating efficient, synchronous, and coherent denoising panoramic dynamic scenes via a diffusion model with fixed resolution through a seamless rotating Window, which ensures seamless boundary transitions and consistency across the entire panoramic space, accommodating varying resolutions and aspect ratios. Additionally, we employ a Global Motion Guidance mechanism to ensure both local detail fidelity and global motion continuity. Extensive experiments demonstrate our method achieves superior content and motion quality in panoramic scene-level video generation, offering a training-free, efficient, and scalable solution for immersive dynamic scene creation with constant VRAM consumption regardless of the output video resolution. Our project page is available at https://dynamic-scaler.pages.dev/.

  • 4 authors
·
Dec 15, 2024 3

Warp-as-History: Generalizable Camera-Controlled Video Generation from One Training Video

Camera-controlled video generation has made substantial progress, enabling generated videos to follow prescribed viewpoint trajectories. However, existing methods usually learn camera-specific conditioning through camera encoders, control branches, or attention and positional-encoding modifications, which often require post-training on large-scale camera-annotated videos. Training-free alternatives avoid such post-training, but often shift the cost to test-time optimization or extra denoising-time guidance. We propose Warp-as-History, a simple interface that turns camera-induced warps into camera-warped pseudo-history with target-frame positional alignment and visible-token selection. Given a target camera trajectory, we construct camera-warped pseudo-history from past observations and feed it through the model's visual-history pathway. Crucially, we align its positional encoding with the target frames being denoised and remove warped-history tokens without valid source observations. Without any training, architectural modification, or test-time optimization, this interface reveals a non-trivial zero-shot capability of a frozen video generation model to follow camera trajectories. Moreover, lightweight offline LoRA finetuning on only one camera-annotated video further improves this capability and generalizes to unseen videos, improving camera adherence, visual quality, and motion dynamics without test-time optimization or target-video adaptation. Extensive experiments on diverse datasets confirm the effectiveness of our method.

  • 2 authors
·
May 13 2

ACID: Adaptive Caching for vIDeo generation

Video diffusion models produce high-quality generations but remain slow at inference due to their sequential denoising procedure. Caching-based acceleration methods address this by reusing intermediate model outputs: leading dynamic approaches such as TeaCache, EasyCache, and DiCache accumulate a drift signal and skip expensive model evaluations when accumulated drift stays below a fixed threshold τ. This threshold controls an apparent tradeoff - raising it yields faster generation at the cost of visual quality, while lowering it preserves quality but sacrifices speed. We show this tradeoff is not fundamental; it is an artifact of holding τ constant throughout denoising. We identify the existence of critical steps - timesteps where the drift signal changes rapidly - and show that applying a low threshold selectively at these steps while caching aggressively elsewhere recovers most of the quality of conservative caching at substantially higher inference speeds. Building on this insight, we propose ACID, a lightweight, training-free wrapper that monitors the rate of change of each method's existing drift signal to dynamically switch between a low and a high threshold. ACID is signal-agnostic and modular: it requires no retraining and plugs directly into existing dynamic caching methods without modifying their core mechanisms. Evaluated across three caching methods (TeaCache, EasyCache, DiCache) and three open-source video diffusion models (HunyuanVideo, Wan 2.1, CogVideoX), ACID consistently expands the Pareto frontier of visual quality versus inference speed beyond what any fixed threshold achieves. In particular, on TeaCache and HunyuanVideo, ACID achieves up to 2.16x speedup over the no-caching baseline, and up to 38% additional speedup over the conservative fixed-threshold baseline with negligible (<0.3 dB PSNR, <0.01 SSIM, <0.01 LPIPS) quality degradation.

  • 3 authors
·
Jul 15

WorldWarp: Propagating 3D Geometry with Asynchronous Video Diffusion

Generating long-range, geometrically consistent video presents a fundamental dilemma: while consistency demands strict adherence to 3D geometry in pixel space, state-of-the-art generative models operate most effectively in a camera-conditioned latent space. This disconnect causes current methods to struggle with occluded areas and complex camera trajectories. To bridge this gap, we propose WorldWarp, a framework that couples a 3D structural anchor with a 2D generative refiner. To establish geometric grounding, WorldWarp maintains an online 3D geometric cache built via Gaussian Splatting (3DGS). By explicitly warping historical content into novel views, this cache acts as a structural scaffold, ensuring each new frame respects prior geometry. However, static warping inevitably leaves holes and artifacts due to occlusions. We address this using a Spatio-Temporal Diffusion (ST-Diff) model designed for a "fill-and-revise" objective. Our key innovation is a spatio-temporal varying noise schedule: blank regions receive full noise to trigger generation, while warped regions receive partial noise to enable refinement. By dynamically updating the 3D cache at every step, WorldWarp maintains consistency across video chunks. Consequently, it achieves state-of-the-art fidelity by ensuring that 3D logic guides structure while diffusion logic perfects texture. Project page: https://hyokong.github.io/worldwarp-page/{https://hyokong.github.io/worldwarp-page/}.

Unsupervised MR Motion Artifact Deep Learning using Outlier-Rejecting Bootstrap Aggregation

Recently, deep learning approaches for MR motion artifact correction have been extensively studied. Although these approaches have shown high performance and reduced computational complexity compared to classical methods, most of them require supervised training using paired artifact-free and artifact-corrupted images, which may prohibit its use in many important clinical applications. For example, transient severe motion (TSM) due to acute transient dyspnea in Gd-EOB-DTPA-enhanced MR is difficult to control and model for paired data generation. To address this issue, here we propose a novel unsupervised deep learning scheme through outlier-rejecting bootstrap subsampling and aggregation. This is inspired by the observation that motions usually cause sparse k-space outliers in the phase encoding direction, so k-space subsampling along the phase encoding direction can remove some outliers and the aggregation step can further improve the results from the reconstruction network. Our method does not require any paired data because the training step only requires artifact-free images. Furthermore, to address the smoothing from potential bias to the artifact-free images, the network is trained in an unsupervised manner using optimal transport driven cycleGAN. We verify that our method can be applied for artifact correction from simulated motion as well as real motion from TSM successfully, outperforming existing state-of-the-art deep learning methods.

  • 3 authors
·
Nov 11, 2020

Oracle-Efficient and Parameter-Free Agnostic Smoothed Online Learning

Online learning is an attractive framework in many domains because it permits well-defined learning even when data are dependent or chosen adversarially. This generality, however, comes at a steep price, introducing significant statistical and computational barriers. Recently, smoothed online learning has emerged as a promising framework that interpolates between the fully adversarial and fully stochastic settings by assuming that the conditional law of each covariate has density at most 1/σ with respect to some fixed base measure μ, and it is known to match the statistical and computational guarantees of classical learning while still allowing for much of the flexibility of online learning. However, existing oracle-efficient algorithms require either (i) sampling access to the base measure μ or (ii) labels that are perfectly predicted by a fixed hypothesis. Both assumptions limit the applicability of these algorithms, in contrast to statistical learning, where empirical risk minimization (ERM) learns efficiently in the agnostic setting without any knowledge of the data distribution. We show that neither assumption is necessary, giving the first oracle-efficient algorithm that achieves sublinear regret in the agnostic setting without knowledge of μ. Our algorithm, based on Gaussian Follow-The-Perturbed-Leader, is parameter-free: it requires no knowledge of μ, the smoothing parameter σ, or the horizon T, and it achieves regret widetilde O(dT/σ) for binary classes of VC dimension d with a single call to an ERM oracle per round, which is optimal up to a d factor. En route to establishing the regret bound, we introduce several new techniques that may be of independent interest.

  • 4 authors
·
Oct 6

Go-with-the-Flow: Motion-Controllable Video Diffusion Models Using Real-Time Warped Noise

Generative modeling aims to transform random noise into structured outputs. In this work, we enhance video diffusion models by allowing motion control via structured latent noise sampling. This is achieved by just a change in data: we pre-process training videos to yield structured noise. Consequently, our method is agnostic to diffusion model design, requiring no changes to model architectures or training pipelines. Specifically, we propose a novel noise warping algorithm, fast enough to run in real time, that replaces random temporal Gaussianity with correlated warped noise derived from optical flow fields, while preserving the spatial Gaussianity. The efficiency of our algorithm enables us to fine-tune modern video diffusion base models using warped noise with minimal overhead, and provide a one-stop solution for a wide range of user-friendly motion control: local object motion control, global camera movement control, and motion transfer. The harmonization between temporal coherence and spatial Gaussianity in our warped noise leads to effective motion control while maintaining per-frame pixel quality. Extensive experiments and user studies demonstrate the advantages of our method, making it a robust and scalable approach for controlling motion in video diffusion models. Video results are available on our webpage: https://vgenai-netflix-eyeline-research.github.io/Go-with-the-Flow. Source code and model checkpoints are available on GitHub: https://github.com/VGenAI-Netflix-Eyeline-Research/Go-with-the-Flow.

  • 13 authors
·
Jan 14, 2025 3

Micro-Diffusion Compression -- Binary Tree Tweedie Denoising for Online Probability Estimation

We present Midicoth, a lossless compression system that introduces a micro-diffusion denoising layer for improving probability estimates produced by adaptive statistical models. In compressors such as Prediction by Partial Matching (PPM), probability estimates are smoothed by a prior to handle sparse observations. When contexts have been seen only a few times, this prior dominates the prediction and produces distributions that are significantly flatter than the true source distribution, leading to compression inefficiency. Midicoth addresses this limitation by treating prior smoothing as a shrinkage process and applying a reverse denoising step that corrects predicted probabilities using empirical calibration statistics. To make this correction data-efficient, the method decomposes each byte prediction into a hierarchy of binary decisions along a bitwise tree. This converts a single 256-way calibration problem into a sequence of binary calibration tasks, enabling reliable estimation of correction terms from relatively small numbers of observations. The denoising process is applied in multiple successive steps, allowing each stage to refine residual prediction errors left by the previous one. The micro-diffusion layer operates as a lightweight post-blend calibration stage applied after all model predictions have been combined, allowing it to correct systematic biases in the final probability distribution. Midicoth combines five fully online components: an adaptive PPM model, a long-range match model, a trie-based word model, a high-order context model, and the micro-diffusion denoiser applied as the final stage.

  • 1 authors
·
Mar 9 2

Frame-Recurrent Video Super-Resolution

Recent advances in video super-resolution have shown that convolutional neural networks combined with motion compensation are able to merge information from multiple low-resolution (LR) frames to generate high-quality images. Current state-of-the-art methods process a batch of LR frames to generate a single high-resolution (HR) frame and run this scheme in a sliding window fashion over the entire video, effectively treating the problem as a large number of separate multi-frame super-resolution tasks. This approach has two main weaknesses: 1) Each input frame is processed and warped multiple times, increasing the computational cost, and 2) each output frame is estimated independently conditioned on the input frames, limiting the system's ability to produce temporally consistent results. In this work, we propose an end-to-end trainable frame-recurrent video super-resolution framework that uses the previously inferred HR estimate to super-resolve the subsequent frame. This naturally encourages temporally consistent results and reduces the computational cost by warping only one image in each step. Furthermore, due to its recurrent nature, the proposed method has the ability to assimilate a large number of previous frames without increased computational demands. Extensive evaluations and comparisons with previous methods validate the strengths of our approach and demonstrate that the proposed framework is able to significantly outperform the current state of the art.

  • 3 authors
·
Jan 14, 2018

Times2D: Multi-Period Decomposition and Derivative Mapping for General Time Series Forecasting

Time series forecasting is an important application in various domains such as energy management, traffic planning, financial markets, meteorology, and medicine. However, real-time series data often present intricate temporal variability and sharp fluctuations, which pose significant challenges for time series forecasting. Previous models that rely on 1D time series representations usually struggle with complex temporal variations. To address the limitations of 1D time series, this study introduces the Times2D method that transforms the 1D time series into 2D space. Times2D consists of three main parts: first, a Periodic Decomposition Block (PDB) that captures temporal variations within a period and between the same periods by converting the time series into a 2D tensor in the frequency domain. Second, the First and Second Derivative Heatmaps (FSDH) capture sharp changes and turning points, respectively. Finally, an Aggregation Forecasting Block (AFB) integrates the output tensors from PDB and FSDH for accurate forecasting. This 2D transformation enables the utilization of 2D convolutional operations to effectively capture long and short characteristics of the time series. Comprehensive experimental results across large-scale data in the literature demonstrate that the proposed Times2D model achieves state-of-the-art performance in both short-term and long-term forecasting. The code is available in this repository: https://github.com/Tims2D/Times2D.

  • 3 authors
·
Mar 30, 2025

SURE-Map: Self-Correcting Streaming Geometric Foundation Model

Streaming geometric foundation models are emerging as a compelling alternative to SLAM systems. Yet this streaming nature introduces a fundamental issue: each prediction is made from limited context, which is vulnerable to dynamic objects and weak textures. Small local errors accumulate into severe geometric distortion and long-horizon scale drift. We argue that reliable streaming reconstruction requires geometric foundation models to be not only predictive, but also self-correcting. We introduce SURE-Map, a self-correcting framework built upon two complementary principles. First, we explicitly model cross-view geometric uncertainty. Unlike conventional depth or point confidence, which primarily reflects the reliability of individual-view prediction, our uncertainty directly measures whether the jointly predicted pose and depth induce geometrically consistent cross-view pixel correspondences. Second, because local correction alone cannot eliminate slowly accumulating scale errors, we introduce multi-timescale self-correction: fast consecutive-frame inference preserves streaming efficiency, while sparse keyframe-window inference provides longer-range geometric evidence to periodically recalibrate the scale of recent trajectories. SURE-Map establishes new state-of-the-art performance for online feed-forward reconstruction across long-horizon benchmarks, reducing ATE-RMSE from 24.00 to 17.24 m on KITTI, 5.11 to 4.74 m on Oxford Spires, and 31.37 to 28.58 m on VBR, with further improvements to 15.17, 4.63, and 22.12 m when incorporating loop-closure refinement. Project page: https://mingkai-liu.github.io/projects/sure-map/.

  • 3 authors
·
Sep 13

WorldForge V2: Eliciting Camera-Trajectory Alignment in Video Diffusion Models

Video diffusion models have learned rich 3D/4D priors, making them promising for scene generation and video re-rendering. However, their use in spatial tasks is limited by imprecise camera control, spatial and temporal inconsistencies, and entangled camera motion with scene dynamics. Existing approaches, such as task-specific fine-tuning and post-process warping, often introduce visual artifacts, generalize poorly, or incur high computational costs. We propose WorldForge V2 to achieve accurate camera control while preserving the generative capabilities of pretrained video models. We first develop a training-free guidance framework using warped references to iteratively refine generation along a target camera path. Optical-flow analysis identifies motion-related latent channels for selective guidance, helping separate motion control from appearance. A dual-path strategy further compares guided and unguided predictions to correct artifacts from imperfect references. Together, these components guide viewpoint changes while preserving scene appearance and object motion. To reduce refinement costs, v-cache approximates the correction using the preceding denoising prediction, avoiding an additional model evaluation. We further extend motion localization from latent channels to network blocks and introduce Trajectory LoRA, which concentrates adaptation on blocks most responsive to trajectory guidance. A two-stage training strategy teaches these adapters to denoise the states encountered during guided generation, using limited supervision effectively. This enables reliable camera control with very little training data, with a single training scene already supporting generalization to unseen scenes. Quantitative and qualitative evaluations across multiple datasets show that our method achieves state-of-the-art generation quality and trajectory accuracy in camera-controlled video generation.

  • 6 authors
·
Oct 21

FixAnything: 3D-Consistent Rendering Refinement via Video Generative Priors

Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces artifacts when input views are sparse or target views lie far from the input. Recent work mitigates these artifacts using diffusion-based generative priors, but is specialized to individual representations and require custom architectures or extensive retraining. We present FixAnything, a single model for fixing a wide range of rendering artifacts. It does so by repurposing a pretrained video generative model, leveraging its implicit multi-view priors with only minimal modification and lightweight finetuning. Our key insight is that even noisily-rendered sequences preserve camera motion and coarse scene structure, allowing cleanup to be formulated as video-to-video translation. To control what scene structure should be preserved, we introduce a binary mask denoting the clean pixels, enabling the model to anchor its output to high-quality inputs (e.g. training views) while refining the rest. To encourage FixAnything to produce 3D-consistent renderings that support downstream reconstruction, we use camera pose accuracy (recovered via structure-from-motion) as a reward signal for direct preference optimization (DPO). Across four distinct 3D representations, FixAnything consistently improves rendering quality with lightweight finetuning, demonstrating that a single generalist video prior can replace multiple specialist refinement pipelines. The simplicity of the framework enables immediate adoption of stronger future video models without architectural redesign.

  • 3 authors
·
Aug 23