"""Avatar Engine - manages avatar representation based on emotional state""" from enum import Enum class AvatarShape(Enum): #create shape types for the avatar CIRCLE = "Circle" TRIANGLE = "Triangle" SQUARE = "Square" class AvatarEngine: def __init__(self): self.avatar_model = "Circle" # Start with a basic shape self.expression_parameters = {} def update_avatar(self, emotional_state): # Map emotions to avatar parameters (facial expressions, color) joy_level = emotional_state["joy"] sadness_level = emotional_state["sadness"] # Simple mapping (placeholder) self.avatar_model = self.change_avatar_shape(joy_level, sadness_level) def change_avatar_shape(self, joy, sad): #determine shape based on feelings if joy > 0.5: return AvatarShape.CIRCLE.value elif sad > 0.5: return AvatarShape.TRIANGLE.value else: return AvatarShape.SQUARE.value def render_avatar(self): # Simple console rendering of the avatar state print(f"Avatar shape: {self.avatar_model}")