3dgs GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens Paper • 2604.15284 • Published 16 days ago • 24
GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens Paper • 2604.15284 • Published 16 days ago • 24
vlm VLMs Need Words: Vision Language Models Ignore Visual Detail In Favor of Semantic Anchors Paper • 2604.02486 • Published 30 days ago • 10
VLMs Need Words: Vision Language Models Ignore Visual Detail In Favor of Semantic Anchors Paper • 2604.02486 • Published 30 days ago • 10
3d-mesh Strips as Tokens: Artist Mesh Generation with Native UV Segmentation Paper • 2604.09132 • Published 22 days ago • 54
Strips as Tokens: Artist Mesh Generation with Native UV Segmentation Paper • 2604.09132 • Published 22 days ago • 54
3dgs GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens Paper • 2604.15284 • Published 16 days ago • 24
GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens Paper • 2604.15284 • Published 16 days ago • 24
3d-mesh Strips as Tokens: Artist Mesh Generation with Native UV Segmentation Paper • 2604.09132 • Published 22 days ago • 54
Strips as Tokens: Artist Mesh Generation with Native UV Segmentation Paper • 2604.09132 • Published 22 days ago • 54
vlm VLMs Need Words: Vision Language Models Ignore Visual Detail In Favor of Semantic Anchors Paper • 2604.02486 • Published 30 days ago • 10
VLMs Need Words: Vision Language Models Ignore Visual Detail In Favor of Semantic Anchors Paper • 2604.02486 • Published 30 days ago • 10